Hi I'm Mark Auman
Design | Programming | Production
Welcome To My Portfolio
Hi, I'm Mark Auman and I am a game developer based in Brisbane. I have been developing games since 2013 primarily using Unity.
I am currently studying Bachelor of Games and Interactive Environments at the Queensland University of Technology (Major: Game Design, Minors: Software Technologies and CGI) where I have worked on the design and programming of various projects, along with being closely involved in their management and production. Thus, I specialise and want to work within roles related to design, programming and production.
A few of my projects are featured on this website, so please feel free to look around.
Featured Projects
The following projects I feel are the most well-rounded projects I have worked on that best showcase my design, programming and production skills. If you'd like to learn more about them, press the 'View Project Page' button underneath their description.
Collagionary
Roles on Project: Designer, Programmer & Producer
Collagionary is a social multiplayer game where players put together collages for other players to guess and earn points. Get a group of friends together and take turns putting together collages to represent words using a library of various bits and bobs. Guess the word your friends are trying to collage before time runs out to earn points and win the game!
This project was originally developed as part of the IGB400: Game Studio 3 unit at QUT. We were tasked with conceptualising a project that would fill a gap in our skillset and portfolio.
Roles on Project: Lead Designer, Programmer, Producer & Art
Santa's Workshop Whirlwind is a VR game designed for the Meta Quest 2 Headset. Players play as an elf who has found that they along with the rest of the elves have been put to sleep for the whole year by the antagonist of the game, Krampus.
As one of the elves, it is up to you to grab toys children request off of conveyor belts, pack them into gift boxes and then throw them down chutes. Complete all the gift requests before time runs out in order to save Christmas! Be wary, as Krampus is still up to his mischief and will try to corrupt fellow elves to stop you from completing your goal...
Roles on Project: Lead Designer, Programmer, UI Development & Mobile Developer
AWIC: Breaking Ground is a turn-based game where the player is a construction manager tasked with planning and building home construction projects. To complete a project, players will have to manage a team of workers skilled in different professions such as carpenters, plumbers and electricians, to perform tasks on the construction site. Through this gameplay, our goal is to make our players fascinated with the construction process & determined to build the best homes they can.
Roles on Project: Lead Designer, Lead Artist, Light Baking & Programming
The Tyrant's Castle was a project developed for the IGB321 - Immersive Game Level Design unit at QUT. It was a group project wherein we had to develop a set of level tiles, and used them to construct three levels. In the Tyrant's Castle, you play as The Revenant, a soldier who has been captured by The Tyrant King and his forces, who have destroyed your home land. With the help of an ally guard who sets you free, you are set on the path of vengeance, making your way up the castle in order to kill the Tyrant King and end his reign.